Monolith Production has refined 2014’s Shadow of Mordor‘s formula.
Monolith’s Creative Vice President, Michael de Plater, has had an interview with EDGE magazine, and in it, he said that Shadow of War would be the game they wanted to originally create with Shadow of Mordor.
„The things that worked were the Nemesis system and the combat. The things that didn’t work were the scale and payoff of the story, and because we’re so focused on combat, there was a level of repetition. I think sequels in videogames are sometimes easier. Things are so complex and hard that you’re going to leave a lot of stuff on the table on the first one. Number two is often the fully realized vision of the ideas you had in your head,” he said. He also talked a bit about the Nemesis System as well.
„Last time we had orcs who had a trait called The Humiliator. Every time they killed you, they wouldn’t finish you off – they’d turn and walk away. That was cool sometimes, but now we can be deliberate about when that’s happening. If it’s going to be a better story for you to not die in the moment, that’s when he’ll do it. The goal is to generate the best stories. If someone’s dying too much, a good story is to have someone save you,” he added.
Shadow of War is out on August 22 (North America) or 25 (Europe) on PlayStation 4, Xbox One (with Project Scorpio support) and PC.
[source: WCCFtech]
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