Motive’s (founded by ex-Ubisoft employee Jade Raymond (Assassin’s Creed!)) game director, Mark Thompson spoke to Glixel (), where he explained why they decided to have a unique aspect of the game’s story. After all, we’re going to control an Imperial Commander, who just witnessed the destruction of the second Death Star, and for her, every Rebel is a terrorist!
„We’re not trying to reframe how everyone in this world sees the people in that galaxy. It’s just about perspective and understanding – that not everybody in the Empire believes in the same thing. Everyone has their personal view of what the Empire means, what’s right or wrong inside the Galactic Empire. […] When you start to meet Inferno Squad, and you take the helmets off, and you see them as people, you start to understand their perspective.
We’re not looking for sympathy, but more empathy – understanding their perspective and who they are as people and what drives them and motivates them. Ultimately, we just need to bring people on a journey to the point that they understand why Iden and Inferno Squad make the decisions they do and believe in the things that they do. The example I keep using is that we’re not trying to convince our audience that the Death Star was good. Because in much the same way that I don’t believe that every stormtrooper, or every single imperial, thinks that Death Star was the right course for the Empire to take. It’s an extreme measure. Rogue One is super interesting in that it’s starting to show the gray side. It moves a little away from the black, and the white of right and wrong and into the gray space of Saw Gerrera and the Partisans, and even Cassian and some of his early missions before the Galactic Civil War started. There are some questionable missions,” he said.
Star Wars Battlefront II is out on November 14 for the Elite Trooper Deluxe Edition customers, and everyone else can pick it up from November 17 on PlayStation 4, Xbox One, and PC.
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