During Starstream, we learned quite a few details about the game that was delayed to the second half of 2018.
Seeing the developers (who are also behind Payday), we’re not surprised to see the game as an online multiplayer FPS, which has over eighty employees work on it at the moment. Your goal will be to get out of Washington D.C., while looking for loot, saving other survivors, and – of course – killing Walkers. Similarly to Payday, you can easily hop in/out during a match, and the game will focus on the human factor, as we got to used to in Robert Kirkman’s work. All characters specially created for the game will have their unique background stories and fears, as well as skills and abilities. We can expect a sort of class-based system – for example; a Scavenger can find the loot easier than the other players.
A playthrough can range from 15 minutes to multiple hours, depending on the amount of missions completed. Each mission will reward players with mods, ammunition, weapons, and food upon completion. There will also be a base acting as a hub which we can also upgrade to improve its strength and save the NPC survivors as well.
The game is out in the second half of 2018 on PlayStation 4, Xbox One, and PC. Back to Payday 2 for a moment: it will receive a free update later this year that will allow players to play the entire game in VR! The HTC Vive is already confirmed to support Overkill’s game in virtual reality.
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