The game’s lead designer says Boss Key Productions’ (and CliffyB’s) game will be quite different from Blizzard’s product.
Dan Nanni‘s interview with SegmentNext revealed how he considered LawBreakers to be different from Overwatch: „Our gravity gameplay adds verticality to shooters in a whole new way, our roles play with class-tropes and flip them upside down, our game modes tease you with something familiar and then twist it up with nail-biting conclusions.
It’s the entire experience combined that sells the uniqueness of LawBreakers. All of the modes were built to support the roles, and all of the roles were built to play with low gravity, and all of our gravity mechanics were built to be manipulated by the roles. Everything was created to work as an entire experience, and it’s an experience like no other game.”
So there will be classes (or, as Nanni says, roles), but they don’t want to follow the formula of say, Quake Champions, or Overwatch. LawBreakers will launch on August 8 for thirty dollars on PlayStation 4 and PC – it will also have a physical, and collector’s edition, we wrote about them the last time we discussed LawBreakers.
Leave a Reply