The new game mode will not allow the lone wolf type of player to succeed (unless they are a pro 360 no scope… even then, it seems unlikely).
Michael Condrey of Sledgehammer Games was interviewed by Glixel at E3, where he talked about the new game mode: „For us, we’ve all seen the evolution of Call of Duty. Part of it has been the Modern series making you a Tier 1 soldier, and then with us with Advanced Warfare we made you a Tier 1 soldier of the future, and the outcome was that it all became about you as a super soldier. Multiplayer became about your individual success. Lone wolf stuff. It was about how you could compete and dominate. Even in the objective-based games that are supposed to drive teamwork. At the end of the day Call of Duty became about “me” – my score streaks, my KD, my performance, me being on the final kill cam. WWII is the complete opposite. It’s the common man, common woman thrust into situations that require teamwork and your squad to come together. The idea behind bringing this linear war mode to life was to reinforce true teamwork and strategy.”
He also said that after launch, the World War II-setting would allow the game to have maps outside Europe, and the multiplayer servers could be updating at 60 Hz (aka 60 FPS) if the bandwidth allows that to happen.
Call of Duty: WWII is out on November 3 on PlayStation 4, Xbox One, and PC.
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