Bungie, Vicarious Visions (the team behind handling the PC port), and Activision don’t want to give Destiny 2 a shoddy PC version.
We already know when the PC beta starts (August 28 for pre-orderers, a day later for everyone else, and it will end on August 31), but the Destiny franchise will debut on this platform with some changes, including some glitch fixes.
Quickplay’s matchmaking time will be shortened with less of a focus on Skill, and as Bungie says, it would be the „fastest route to a game, but you may face opponents outside of your comfort zone.” Control’s point limit was raised from 75 to 100 to extend the match and allow you to use more skills (as some Guardians couldn’t even activate their Supers originally!), plus the Mercy trigger has also been extended to be rarer than before.
However, the competitive matchmaking will take more time to put you together with other, similarly skilled players with a good internet connection, and as Bungie says, the wait is worth for a good gameplay experience. In Countdown, Destiny 2 has been modified to how your skill is calculated to reflect better how you perform against your opponents. The skill rating will always be taken into account during matchmaking, and with teams, an average will be considered instead of individual figures. A few glitches have also been fixed (infinite super glitch, unlimited grenade glitch, etc.).
How will the PC port improve? It will have a built-in FPS counter, and you can also cap the upper limit by modifying configuration files (are we in 2000?). Other performance monitoring tools will work as expected, but those with overlays can not be utilized (we previously wrote about this subject).
Destiny 2 is out on October 24 on PC, and on September 6 on PlayStation 4 and Xbox One, respectively.