Well, well, well – Detroit doesn’t utilize everything in its possession…
David Cage, the founder of Quantic Dream, has worked on several games (Omikron: The Nomad Soul, Fahrenheit/Indigo Prophecy, Heavy Rain, Beyond: Two Souls), and now, he is slowly finishing the development of Detroit: Become Human. In September’s, #139 issue of the Official UK PlayStation Magazine, which WCCFTech cited, he said that he cut back the game a little bit.
„Dealing with this kind of subject matter, where we deal with violence… I just wanted to make sure that whatever we do in Detroit: Become Human, there is no ambiguity, and our meaning is clear. Honestly, I canceled a couple of scenes where I felt the meaning could be interpreted wrongly. It was a very interesting thing for me because it made me realize that with Detroit: Become Human, that we are dealing with very meaningful things and that you need to be careful and be respectful and pay attention to what you have to say… and that was scary but at the same time, once the fear has gone, you say ‘wait a second, I’m working on a videogame, it’s meaningful, it’s important, it has something to say, it needs to be respectful, I need to pay attention to everything, but at the same time I’m talking about something’”
Still, Cage considers Detroit: Become Human no more than just a game: „For me, there was no way I wanted to use existing issues in a game that is still entertainment, no matter how much passion and honesty we put into it, it’s still just a game. There are some very serious things happening, and we didn’t want to ‘use’ them, so we had many conversations about that.”
The PlayStation 4-exclusive game will launch in 2018, probably the first half of the year. We’re likely going to see it at Paris Game Week this autumn.
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