The Evil Within 2: From Freeform Exploration To „Milk”

What is that white milky substance that we have seen a lot of times in The Evil Within 2?

In the October issue of Game Informer, there will be an interview with the director of The Evil Within 2, John JohanasWCCFTech is quoting from it. „Union [the location of the game] isn’t filled with survivors, and there aren’t a lot of official missions to take on number wise, but some survivors you find will give you hints or small tasks to do which will, in the end, make your chances of survival a bit higher. A lot of the optional tasks you find are more freeform. Sebastian has a communication device which picks up resonances left within the world. As you explore, you’ll suddenly get a burst signal, which may lead you to something worth checking out. However, not all of these resonances are “good things.” For every one that may lead to you discovering an underground stash of ammunition, there’s one that may lead you into a dark corner of Sebastian’s subconscious.”

Johanas also talked about that white liquid substance that we have seen on a few artworks already: „That milky substance is a bit high concept. There is an in-game connection as you’ve seen with some of the enemies and will show up in some places we haven’t shown yet. Its initial concept, however, comes from entering STEM itself. The image of the characters entering this psychological world is being submerged within this white liquid, and that’s where the core concept behind the imagery came from. One of the early concepts in the game that we jumped on was that the whole world is built upon the building blocks of that white liquid, coming to form by those who create from it. In the end, it’s more of a setting than a plot detail.”

The Evil Within 2 is out on October 13 on PlayStation 4, Xbox One, and PC.

Source: WCCFTech

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