It looks like the Ragtag codenamed project isn’t converted due to it originally being single player.
Electronic Arts closed the doors of Visceral; then it moved their Star Wars game over to EA Vancouver, who is turning it into a multiplayer-focused title. Let’s look behind the scenes, though… Kotaku has published a quite lengthy report about the situation.
EA’s executive vice president, Patrick Söderlund, quickly shot down the rumors (Ragtag’s original version canceled due to single player approach), saying the following: „This truly isn’t about the death of single-player games — I love single-player — or story and character-driven games. This also isn’t about needing a game that monetizes in a certain way. Those are both important topics, but that’s not what this is. This was a creative decision. Our job is to give people a deep enough experience and story, and it’s also to push the boundaries forward. We just didn’t think we were getting it quite right.”
Kotaku says the game could have been Star Wars‘ Ocean’s Eleven with Dodger (something like Han Solo on the bad side) as the protagonist. However, there were multiple issues: the Frostbite engine, the lack of staff, as well as the organizational issues within Visceral caused problems. Amy Hennig, who joined Electronic Arts in 2014, also was a problem.
Her overbearing leadership style makes her sound like an authority personality, which usually leads to no good. An unnamed EA employee says that the issues surfaced much before: „EA does internal health surveys. Throughout most of Battlefield Hardline’s production, Visceral had the worst team health survey at EA, for like two years running. Honestly, it was a mercy killing. It had nothing to do with whether it was gonna be single player. I don’t think it had anything to do with that. That game never could’ve been good and come out.”
That’s a painful way to leave the game…
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