Behind the financial decision PR-talk, there’s another reason, too…
During Credit Suisse’s investor presentation, Blake Jörgensen, Electronic Arts‘ Chief Financial Officer, has confirmed that in the past five-six years, Visceral Games‘ employee number has shrunk, which reached 80, and that is sub-scale for the publisher.
The studio tried to create a game that would have „pushed gameplay to the next level,” but Electronic Arts‘ constant reviews turned that it was „a much more linear game, that people don’t like as much today as they did five-ten years ago.” They weren’t sure that it would have returned the development investment, which is why Electronic Arts decided to shut Visceral Games down.
So, while the reason was down to the economy, the publisher simply didn’t believe that a linear game could be successful. Maybe they just thought it couldn’t have been monetized as well as an open world/multiplayer title.
Source: DualShockers
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