Bravo Team – The evolution of Time Crisis?

REVIEW – We immersed ourselves in a pitched battle in the middle of a city in Eastern Europe in the new production of Supermassive Games for PSVR. A video game full of action and coverage that vaguely reminds Time Crisis at certain times.

 

The Supermassive Games studio is a machine to create games of all kinds. Moreover, although it seems that terror is their main specialty, it is also encouraged to give life to experiences far removed from this concept as Bravo Team may well be. A video game for PS4 that, unfortunately, has not fulfilled the expectations that many had deposited in it and that, without being a disaster, it is one of the worst works designed by that study to date.

As members of the elite team that gives a name to the game and whose main mission is nothing less than to protect the president of the United States, we have to prove our worth after suffering an attack in full travel by car. An ambush that ends with the abduction of the said lady and that becomes the lazy main argument of the game. Yes, I know it is not especially original, but in a title of this style, it is not that it is the most important.

From there we have to get into a subjective private PSVR shooter that has certain parallels (at least from my point of view) with the long-awaited classic of Namco Time Crisis, although its quality does not even reach the sole of the shoes to said saga, at least to their best deliveries. A good attempt that, unfortunately, makes too many playable mistakes that take you away from the glory.

Unconvincing coverages

I am not going to go for the branches: the worst defect that Bravo Team has to do with its coverage system. So, globally. Moreover, because? Well, because as I will explain right now, condemns the gameplay from the first moment, although I recognize that the idea itself is not badly formulated. It has been his uninspired execution that has failed.

Instead of being able to move freely, in this shooter we must point to the coverages that are arranged by the funds to automatically reach them, moments in which the perspective becomes the third person. Moreover, from these points, we can squeeze the VR component that the game has to locate us in them and look for the best position to attack without being punished for it by enemy fire. On paper this approach is not far-fetched and could have worked well: in fact, in some moments it does. However, unfortunately, it has package defects that break the immersion, the supposed realism and the part of the gameplay in global.

Also, the gaming experience is very brief, even more than I expected. In a couple of hours or three as much we can overcome without problems the main campaign that consists of half a dozen levels, which by the way I recommend playing doubles online because it earns many integers. A modality that is accompanied by a Challenge mode that encourages us to get the highest score possible, an option that has been almost more attractive than the main one, especially (and again) playing doubles.

As for the control system, here is one of the good news that Bravo Team gives us, given that beyond the inconvenience related to the abrupt change between coverages, in general, it responds quite well … especially when we use the PlayStation VR Aim Controller. It is also possible to play using both the DualShock 4 and the Move commands, but the first option is the most accurate and satisfactory.

In short, irregular gameplay that has been captured within a graphic environment of equal caliber. Yes, because the Bravo Team combines spectacular moments of action with visual disappointments. In this way, it is possible to appreciate very well decorated sets and endowed with good textures for, instants later, to pass to others much less worked and in which it is possible to appreciate a work of texturization quite improbable. The animations, in general, are convincing, and the modeling of the rivals is not bad, but in return, it is possible to witness certain technical defects such as clipping, delayed loading of textures, etc.

A technical aspect of too many ups and downs that has been accompanied by quite remarkable effects and almost nonexistent melodies that are only appreciated during the screens of the different menus.

-BadSector-

Pro:

+ Operation with PlayStation VR Aim Controller is very accurate in general
+ The atmosphere of warlike cut is very successful
+ Online to double modes add interest

Against:

– The Campaign is very brief
– Multiple playable defects: weak IA, failed coverage system, etc.
– Technically it presents too many ups and downs


Publisher: Sony Interactive Entertainment

Developer: Supermassive Games

Genre: VR FPS

Release date: March 6, 2018

Bravo Team

Gameplay - 6.2
Graphics - 7.1
Control - 7.4
Music/Audio - 5.2
Ambiance - 5.4

6.3

FAIR

A technical aspect of too many ups and downs that has been accompanied by quite remarkable effects and almost nonexistent melodies that are only appreciated during the screens of the different menus.

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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