Something is silently in development at PlatinumGames aside from Bayonetta 3 – and the team is hopeful about it.
In Kyoto, Bitsummit Volume 6 was held, and Hideki Kamiya (Resident Evil 2, Devil May Cry, Viewtiful Joe, Bayonetta, The Wonderful 101…) and Atsushi Inaba held a panel where they answered a few questions. Inaba prefers games with in-depth stories, while Kamiya enjoys games in general (which means he likes more than just action games) – as an example, he said that he even finished Call of Duty on the Nintendo DS. As a perfect action game, Kamiya named Castlevania on the Famicom (NES), while Inaba doesn’t think there is a perfect game.
Kamiya said that the secret behind creating perfect combos in an action game is to let the player feel like they are the character themselves, as it makes them feel good to pull off those cool moves. Inaba pointed out that despite people saying (we included) that PlatinumGames makes great combo-action games, they just work on titles they enjoy doing, which organically become what the players enjoy. (The licensed games for Activision are possible exemptions from this rule.)
Inaba said that Bitsummit Vol. 6’s logo reminded him of The Wonderful 101, which was the sixth title chronologically for PlatinumGames, (and here, Kamiya said jokingly and self-critically that the game should be called The Unwonderful 13 due to its sales) and they don’t rule out a Nintendo Switch port for it either. (It may have been teased before, though…)
Inaba was asked about how they could compete against Western developers and their AAA games with their higher budgets. He thinks it’s almost scary how much a game could cost (no argument there), which could bankrupt a studio even if their title sells millions of copies. Thus, PlatinumGames develop several projects with different sized budgets, including self-published titles, as its the safest way for them to keep the Platinum style intact. Kamiya thinks it’s not about the money (he brought up Pacific Rim 2 as a bad movie despite its budget), but about what the game director wants to create, regardless of its size, and if they can pull it off, that’s what matters.
Inaba finally revealed that PlatinumGames is now working on several interesting games, and one of them is an unannounced, top-secret project that is dubbed so new and innovative that it could „turn the action genre on its head.”
Seeing how modest and honest their responses were, we can trust them. After all, PlatinumGames previously made Vanquish, Metal Gear Rising: Revengeance, or the Wii title MadWorld, to name a few, and they were far from bad…
Source: DualShockers
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