Sony Interactive Entertainment Bend’s team isn’t small – in fact, if we include everyone that works on the PlayStation 4-exclusive that got delayed to 2019, the number is quite significant.
On GameInformer, Days Gone got into the focus for the past weeks, including the team’s history – the first Syphon Filter game, which came out on PS1, only had thirteen people work on it, and its development took roughly a year. The PlayStation Vita Uncharted: Golden Abyss had fifty people to work on it, but now, SIE Bend has 130 employees, but if we include third-party and other support, Days Gone has almost twice as many names in its list – 250, to be exact. That is a tremendous team.
„We’re pushing the PlayStation 4 to its limits. The first thing to be clear about is, we are Sony. Sony Bend is Sony. We have a whole team of producers; they would come down monthly. They’re constantly working with marketing and PR and outsourcing to make sure that what we’re building is something we can sell because that’s important, but also something that’s worthy of first-party because we’re part of Sony. What we want to do is create something that is best in class for the kind of game that we’re making, that’s super important to us,” the team said on GameInformer.
After Naughty Dog (Uncharted, The Last of Us), SIE Santa Monica (God of War), and Guerrilla Games (Horizon: Zero Dawn), this approach is understandable. Days Gone, which is defined as a love child of The Walking Dead and Sons of Anarchy, entered full production in 2015, which means it will need four years to launch in 2019 on PlayStation 4. (It’s already playable from start to finish. It’s going to have 1200+ dynamic events, and its zombies will migrate to where they can find things to drink and eat.)
Source: GameInformer
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