Jade Raymond: A „Lot Of Great Stuff” Will Be Used About Amy Hennig’s Game!

Raymond, who previously played a role in the creation of Assassin’s Creed at Ubisoft, is now working under Electronic Arts as the head of the Motive studio. She says that several things will be lifted over from Amy Hennig’s single-player Star Wars project (which is codenamed Project Ragtag, and since then, it was shifted over to EA Vancouver).

Raymond has been involved with the development since the beginning; thus she has great insight about the game – she told at E3 to GameInformer that they will use a lot of things from Hennig’s „heritage” (remember, she left Electronic Arts half a year ago!): „I don’t know how much we’re saying about that stuff, but the goal is… We have three terabytes of Star Wars artwork, which is crazy, and there is a lot of excellent work there. When we announced we were moving the game, the idea was pivoting more into player agency but still keeping a lot of the stuff that was great about it. There was a lot of really cool stuff like tons of assets and cool characters that had been created. So, there’s the goal of making sure we use all that.”

This comment seems to go against Hennig’s thoughts (who said that the game had been massively changed since she left and Visceral was closed), although she might have thinking about the gameplay. Raymond also revealed that the game has already been co-developed by EA Vancouver, who also brought in developers who worked on some open-world titles such as Sleeping Dogs or Prototype: „Ragtag was being co-developed already with the team in Vancouver, so there was already a group of people who had been collaborating on it. The core team there is super, super strong. Some people had worked on Skate, SSX, and a bunch of Need For Speeds back in the day, so there is a core group that was part of EA Black Box when that was a thing. It’s people who worked on a lot of non-sports stuff out of Vancouver over the years.

Some people worked on Sleeping Dogs, a bunch of people who worked on Prototype, some who worked on a new IP that was kind of open world. So, there is a mix of people from the original team and people who we supplemented.”

Will this EA Vancouver game be another next-gen title? Remember, the autumn of 2019 is already taken by Respawn’s Star Wars game (which was announced in one of the most pathetic, weak ways we have ever seen…), and 2020 has been touted to be the launch of the next-gen machines…

Source: WCCFTech

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