And even the PlayStation Vita-owners could enjoy it!
A dev team called DICE developed project Hardcore, and Psygnosis would have published it in 1994 for SEGA Genesis/Mega Drive, SEGA CD/Mega CD, and Amiga. However, it stayed unreleased and unfinished for a simple reason: „to shift focus to the new generation of gaming consoles” (the PlayStation, the SEGA Saturn, and the Nintendo 64 – the PS1 already came out in Japan by the end of ’94).
In 2017, Strictly Limited Games found a copy of the original build by luck, despite DICE thinking they have lost everything Hardcore-related. The game is now having several DICE veterans (Dennis Mendel, Benedict Braitsch, Mikael Kalms, Frederik Liljegren, Joakim Wejdemar), as well as some bigger names („Matt Phillips from Big Evil Corporation, specialist in 68000-coding and all Mega Drive-related things, as well as by emulation expert Steve Snake, porting-ace Mathew Gambrell and level designer Gerhard Weihrauch”) work on it. The game itself is a 2D Metroidvania platformer, which will also have the side-scrolling shoot’em up elements from the SEGA CD version, too.
Project Hardcore, which is a working title, will launch in the first half of 2019 on PlayStation 4 and PlayStation Vita!