Capcom Vancouver, who have been developing Dead Rising since Dead Rising 2 (and they also made Puzzle Fighter last year on mobile), sees the rug pulled from under them.
Capcom announced that in the current fiscal year that ends on March 31, they expect a 4.5-billion yen (40.13-million dollar!) loss by terminating Capcom Vancouver’s unannounced development projects. (One of these could have been a new Dead Rising, which might have had no number in its title, and it was rumoured to be a back-to-basics approach. We wrote about it.) The reasoning follows: „Capcom is currently reviewing the allocation of its development resources that support the production of world-class content.” They might close the studio altogether at this point…
However, here’s the kicker from the announcement: „due to factors including the continued robust performance of the PC version of Monster Hunter: World exceeding the company’s expectations since its release on the Steam platform in August, following the blockbuster performance of the title after its initial release in January of this year, the forecast for Capcom’s consolidated business results remains the same as what was projected at the financial results announcement on May 8.”
Dead Rising 4 wasn’t a good title. It was nothing like the original in 2006. Honestly, it was about time Capcom has pulled the rug from under them, especially how Monster Hunter: World was made in-house, and look how good it performs…
Source: Gematsu
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