Diablo Immortal is indeed a new game, but it’s far from what we would have expected.
This game is going to be an MMOARPG (Massively Multiplayer Online Action RPG) on smartphones, which means Diablo Immortal, co-developed by Blizzard and a Chinese company, NetEase, is coming to iOS and Android. We can enter the world of Sanctuary between the events of Diablo II: Lord of Destruction and Diablo III when the shards of a Worldstone is corrupting the world. There’ll be six classes (barbarian, monk, wizard, crusader, demon hunter, necromancer), and since it’s a development for the mobile platforms from the ground-up, the touchscreen controls are promised to be easy to get used to.
Let’s take a look at the two videos, and then we jump to see the Internet’s reaction regarding Diablo Immortal which has no release date yet… The game looks like a NetEase-game clone (which, in turn, are mostly Diablo copies…), mainly like NetEase‘s 2016 Endless of God. Their reaction? They told USGamer that they are making the game from scratch…
On Reddit, not long after the announcement, a topic surfaces, which says a lot: „Diablo on mobile is a slap in the face.” One of the top-rated comments says „This is one of the most embarrassing things I’ve [sic] ever seen. We got a mobile game when the community has been insanely vocal about what we want.” Another one goes „I am still in disbelief that this is their actual, only announcement for Diablo.” A third comment is also to the point: „Acting like this is the biggest development of the franchise in years? That’s the cardinal sin.” Diablo 2 remaster? Diablo 4? Forget about it! The YouTube announcement trailer (the first embedded video above) has ratings that should be ringing the alarm bells at Blizzard: nearly 943K views, but only 6684 likes and 194239 dislikes. That’s almost on Call of Duty: Infinite Warfare’s level…
Oh, and it’s the second time this year when we see a somewhat dormant franchise get a new instalment on smartphones: in June, Electronic Arts pushed Command & Conquer: Rivals on smartphones, and it turned out to be a catastrophic mistake.
Did Blizzard not learn from EA’s lesson!?
Source: Gematsu, USGamer, DualShockers
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