It seems that NetherRealm doesn’t want to leave its past behind.
Jon Greenberg, the programming lead at NetherRealm Studios, wrote the following on Twitter: „To whoever keeps changing the Mortal Kombat 11 Wikipedia page to claim the game uses Unreal Engine 4… while I appreciate the intention and while we take this as a compliment, Mortal Kombat 11 is built on NRS’s custom Unreal Engine 3 version. And yes, our version of UE3 is radically different from Epic’s at this point.” The tweet is intentional – a response mentioned that the game’s behind the scenes video has shown the Blueprint editor of Unreal Engine 4. Greenberg has responded to it: „[The] mobile [version] is using Unreal Engine 4, and footage got mixed in. We’re all in the same building, and in some cases, some folks end up working on both.” This scenario already was the case with Injustice 2 before, too (console/PC: modified Unreal Engine 3, mobile: Unreal Engine 4). UE3 is about 13 years old by now!
Let’s go a bit into the tons of videos below – the first one is Cassie Cage’s reveal trailer (she’s the son of Sonya Blade and Johnny Cage), then there’s a story trailer (featuring Cassie Cage, the kickbox/martial arts Jacqui Briggs, as well as the Western-looking guy Erron Black; and Kronika, the main villain, also shows up), then no less than six gameplay videos (we recommend the penultimate one for the fatalities), plus there are a few images, too.
Mortal Kombat 11 will be out on April 23 on PlayStation 4, Xbox One, Nintendo Switch, and PC. The beta will run between March 28 and 31, exclusively to those who pre-order the game.
Source: WCCFTech, Gematsu, Gematsu
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