He thinks Respawn has a good vision, and he also expressed that he enjoyed working together with them.
„[It was] Really good [working with Respawn]. So the project director is Stig Asmussen from God of War 3, I’d never met Stig or worked with him before, but he has a really solid vision and even better, he’s able to communicate it. So he set a really good path for the project. And then also, I was familiar with their lead narrative designer on [Star Wars Jedi:] Fallen Order, Aaron Contreras. He was also one of the key developers on Mafia 3. And I always wanted a chance to work with them. So this was a chance to do that. And working with both of those guys was absolutely great.
[Also,] Lucasfilm was really great with [Star Wars Jedi:] Fallen Order. They had really good notes and reasons why they wanted changes. And the reasons why is important, because when you hear that, suddenly that answers a bunch of future questions down the road, we’re like; “Okay, well, we shouldn’t do that at all, because they’ve already indicated the reasons why that’s the case.”,” Avellone said.
Avellone is currently a freelancer – he was the narrative designer and writer for Star Wars Jedi: Fallen Order; he worked on the story, the story/character reviews, as well as the cinematic scripts. Currently, he’s working on (or has recently worked on) Vampire: The Masquerade – Bloodlines 2, Dying Light 2, Alaloth – Champions of The Four Kingdoms, as well as an unannounced project at Ken Levine’s (Thief: The Dark Project, System Shock 2, Bioshock-franchise!) Ghost Story Games (formerly known as Irrational Games). So the veteran is busy, but it shows his talents are highly in demand, and we cannot take it away from him.
Star Wars Jedi: Fallen Order will launch on November 15 on PlayStation 4, Xbox One, and PC. During EA Play, we’ll see gameplay of it.
Source: WCCFTech
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