The: Order 1886 was a stunning-looking game, but in return, it was short. After that title, the developers started making VR games (Lone Echo was successful), but after their detour, it seems they are slowly coming back to console development, potentially learning from their mistakes…
VentureBeat interviewed Ru Weerasuriya, the founder, CEO, and creative director of Ready at Dawn, who also work on Lone Echo II at the moment. Let’s see what he said: „[Lone Echo II] is our third VR title, after Lone Echo and Echo Arena, and then the second one was Echo Combat. I won’t say it’s getting easier, because we knew there were certain things in the first game we needed to improve on. There are new challenges. But knowing more about the hardware makes some things easier. The first time around we had to relearn everything.
Understanding that immersion, it’s something that’s hard to break away from now. We’re working on a triple-A console title right now as well, something we’re developing internally, and funny enough, a lot of the lessons we’ve learned about narrative and immersion and gameplay mechanics, we’re taking some of those lessons into console. It might not be the same display device, but the play agency we learned to do in this game—you’re always there. You can never expect the player to do what you want them to do. They’ll do whatever they want. That’s something we’re carrying with us to the console.
[This game] is incubating internally. It’s in the prototype phase, where we’re building a lot of things internally. We’re funding it ourselves right now. It’s been a lot of fun taking some of those lessons and bouncing them back and forth between the two projects.”
It’s likely that Ready at Dawn‘s game is in development for the next-gen PlayStation. It’d be interesting to see a sequel to The Order: 1886, but we don’t know how Sony treats this IP. Perhaps we’ll learn more in a year or so.
Source: WCCFTech
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