Yves Guillemot, the CEO of Ubisoft, told Gamesindustry in an interview that the French publisher isn’t going to abandon open-world titles, so smaller games, such as 2014’s Assassin’s Creed: Unity, will not happen again.
„No[, we will not return to that style]. Our goal is to make sure you can have a Unity within an Odyssey. If you want to have a story of 15 hours, you can have it, but you can also have other stories. You live in that world and you pursue what you want to pursue. You have an experience, many Unity-like experiences,” Guillemot said.
He expressed that their open-world model is sustainable as the market continues to grow for it. He also talked about the growing „tail” of their games: „It is sustainable because the world is big and the number of players that can play our games is immense. What we’ve seen in the last few years is the number of players that play our games is constantly growing.
New markets are opening up and games live a lot longer than before. So at the moment, we see that we can continue to increase the investments because we know we can have a return on investment that can be quite long-tailed.
Our Ubisoft teams don’t stop after launching the game. We have huge teams that continue to create content for players to stay in those universes they love to be in. The fact that we have some players buying items in these games is giving our teams the chance to continue creating that extra content. [With Assassin’s Creed Odyssey] players got a lot from their investment in the game, a lot more than they got before,” Guillemot added. So they continue to expand their games years after their launch because it is profitable. (Examples? Rainbow Six: Siege, For Honor…)
Assassin’s Creed: Odyssey just received its Discovery Tour mode in the September update, which is the educational mode that was introduced in the previous AC game, Origins. The next Assassin’s Creed will launch in the autumn of 2020, which means it will probably be a cross-gen title, as the next-gen PlayStation and Xbox will also launch in that timeframe…
Source: WCCFTech
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