343 Industries has taken a bit of technological experiment to the PC version of Halo: Reach, which will be the first game on this platform from Halo: The Master Chief Collection.
Recently, 343 Industries’ Tyler „Postums” Davis expressed that the team wasn’t happy about how the game’s frame rate was locked to 60 FPS on PC. „In the current flight [they call beta tests as such – the ed.], we were able to further test our experimental implementation and the feature does not meet our quality expectations. From our learnings, we’re currently investigating and working on fundamental improvements. When we have a solution that meets our quality bar we will first flight it with the community before releasing it more broadly,” Davis wrote.
Since then, a new post was published. In it, the studio is still not satisfied with their variable frame rate experiment, but they decided to launch Halo: Reach with this feature. „In the last PC flight, we were able to further test our experimental implementation of variable frame rate (VFR) and the feature does not meet our quality expectations. We always knew and stated that some of these features would be a bit dicey given that the underlying games are old (9 years in this case) and were designed to run at 30FPS on a fixed platform (Xbox 360). The way VFR was built for Halo: Reach on PC created a variety of negative side effects and issues ranging from increased mouse input delay (which is the opposite of what should happen) to instability. The team has been hard at work on fundamental improvements which are showing very promising results in Ring 1/2 flighting.
We know this is a very important feature for the community, and with some recent refinements, VFR will be included at launch. Based on the recent improvements receiving positive feedback, we wanted players to have the option to use the experimental VFR option on Day 1. We look forward to your feedback and will continue to monitor this closely post-launch,” the post says.
Halo: Reach launches on December 3 on PC.
Source: WCCFTech
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