Sony had an unusual comment about PlayStation 4 Pro „half-gen” console that came out three years ago.
The PlayStation 4 Pro, whose codename was Neo, was revealed at the 2016 PlayStation Meeting, followed by its launch two months later for 400 dollars with the goal to provide 4K-like experiences (mostly upscaled and not native!) with its GPU capable of 4.2 TFLOPS computing power, the higher CPU clock speed, and its 1 GB extra DDR3 memory.
Now, this console was an experiment and the person who says it is Masayasu Ito (Executive Vice President of Hardware Engineering and Operation at Sony Interactive Entertainment), who revealed it in an interview with GameInformer during the celebration of the 25th anniversary of PlayStation.
„Indeed, in the past, the cycle for a new platform was 7 to 10 years, but given the very rapid development and evolution of technology, it’s a six to seven-year platform cycle. Then we cannot fully catch up with the rapid development of the technology, therefore our thinking is that as far as a platform is concerned for the PlayStation 5, it’s a cycle of maybe six to seven years. But doing that, a platform lifecycle, we should be able to change the hardware itself and try to incorporate advancements in technology. That was the thinking behind it, and the test case of that thinking was the PlayStation 4 Pro that launched in the midway of the PlayStation 4 launch cycle,” Ito said.
We can take away two things: one, the PlayStation 5 isn’t planned for a longer-term, and two, it’s likely that the PS5 will get a mid-gen update, or a PlayStation 5 Pro if you will (in 2023 or so). It’s weird to see Sony playing with open cards, while Microsoft is silent (and thus, we only have rumours to discuss, like yesterday).
The PlayStation 5 is out in a year or so for an unknown price.
Source: WCCFTech
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