The Atari VCS console, which is launching in a couple of months, tries to expand its game library with a business deal that benefits smaller developers.
On Medium, a new post was published about the Atari VCS, which had a bit of rough development time until now (we recapped it in the previous post about the console), and now, more positive details have been announced. For example, if a dev team makes a game exclusive to the Atari VCS, they will get 88% of the revenue, similarly to what the Epic Games Store offers. If the game appears on other platforms as well, the situation is still beneficial (and similar to the EGS), as the devs then get 80% of the revenue. This ratio is still bigger than what Steam offers by default (70/30).
Interestingly, the Atari team tries to get the attention of the devs fairly close to the launch of the console. We’re not meaning just the business model but also the fact that they also detailed the Unity engine and Linux – Atari wants its system „open, easy, and straightforward for creators and studios to develop for.” If someone uses Unity to develop a VR game, they should contact Atari, which means a possible future VR-support. Regarding Linux, the company revealed, „the Atari VCS uses a version of the Debian Linux OS and supports games and apps developed using standard 64-bit Linux code, APIs and tools.” Things turn interesting at the point where the Atari VCS is also the devkit: the devs can test their game from March when the console launches – that’ll take a hit on the launch line-up.
The Atari VCS launches in March – the 2019 launch was pushed back to improve the console’s specs (it’ll use AMD tech).
Source: DualShockers
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