Gollum is going to look different than in the Peter Jackson-directed movies.
„Tolkien didn’t give a size reference for Gollum, to begin with. So in the first illustrations, he’s gigantic! He’s like a monster emerging from the swamp,” Carsten Fichtelmann, Daedalic’s CEO, told the EDGE magazine. (As with yesterday, we took the snippets via WCCFTech.) So far, that sounds decent, but Kai Fiebig, the senior producer, explains it even further: „We don’t want to displease the folks who have only seen the movies. But in short, he doesn’t look like Andy Serkis. We started with the person he was and then evolved him. You can see that this was once something like a human being before the Ring corrupted him. We have more storytelling possibilities than the movies ever had, and for us, it was very important to show a different set of emotions. We need somebody you could almost love, and on the other hand somebody you can be afraid of. And at some points, trust me, you will fear him.”
The character’s double personality was also brought up, which will result in some interesting gameplay mechanics: „In many games, it’s unintentionally funny when characters say, ‘Hmmm, I won’t be able to get through there, it’s full of guards’. We’re able to give the player direct guidance about navigation because Gollum talks to himself all the time anyway. It’s not just choosing to be Sméagol or Gollum, because for Gollum as an entity it’s not that easy. Each personality is being attacked by the other; each has to defend himself. You will have maybe two, three or four conflicts per chapter that lead to a final decision point. And at this final decision point, it will be harder to pick Sméagol, for example, if you’ve always fought for the Gollum side before,” Martin Wilkes, the game designer, added.
The Nazgûl will also make an appearance! „They were an interesting challenge because it’s so well documented where they are in the wider narrative. It was like, ‘Shit, can we use the cool Nazgûl?’ I think ours are the less cool ones. They’re the drummer and bass player of the band. But we have a chance to make them more popular!”, Mathias Fischer, the art director, revealed.
The Lord of the Rings: Gollum, which is going to be a stealth action/adventure game, will be finished by Daedalic (Deponia) by 2021. The game will be on PC, and the next-gen consoles (PlayStation 5, Xbox Series X).
Source: WCCFTech
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