Splinter Cell – The French publisher has hired a former employee. He looks familiar and suspicious.
Does the name Maxime Beland say anything to you? The answer is likely a shrug and a „no”. However, he had a significant role in the Splinter Cell franchise. He was none other than the creative director of Sam Fisher. He left Ubisoft about a year ago to join Epic Games as a creative director at Tim Sweeney’s company for about eight months. However, VGC reports that he returned to Ubisoft. We recently wrote about their plans of rearranging its editorial team after The Division 2, and especially Ghost Recon: Breakpoint performing below expectations. They want to do more variety with their games, and Maxime Beland will play a role in it.
What did Beland previously work on? Rainbow Six: Vegas (2006), Assassin’s Creed (2007), Splinter Cell: Conviction (2010 – after a reboot; Ubisoft has ditched the original concept of the game), Splinter Cell: Blacklist (2013). He also had a hand in Far Cry 4’s (2014) Shangri-La, and Far Cry Primal.
Beland’s return to Ubisoft could fuel the fire of the rumours regarding Sam Fisher. We have discussed countless times that Ubisoft is secretly working on a new Splinter Cell game. (And no, not a small mobile title, but a proper AAA console/PC, or even Google Stadia title!) The French company might be doing an Oculus-exclusive VR Splinter Cell game. We also saw Sam Fisher’s famous goggles’ replica.
If Ubisoft does make a move back to Splinter Cell, then we will believe their new ideas of „varied games”. We wrote the games’ release years in brackets a few paragraphs above for a reason: Splinter Cell: Blacklist came out more than six years ago, in the previous console generation. (Near the end of the life of the PlayStation 3 and the Xbox 360.)
We should get a new Splinter Cell.
Source: PSL
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