Bayonetta: PlatinumGames Is Interested In Self-Publishing

Bayonetta – The Wonderful 101 Remastered is just the beginning. PlatinumGames wants to publish more than that.

Atsushi Inaba, a producer and the studio head of PlatinumGames, told IGN Japan in an interview that they would like to self-publish the Bayonetta series, but he quickly added that it’s just a mere desire. They don’t mean it as a statement, and they can’t publish it at the moment. That’s right: Bayonetta’s intellectual property (IP) is half-owned by both Nintendo and SEGA.

We need to explain it: SEGA announced in 2008 that they will publish four games from PlatinumGames. One of them is Bayonetta, which launched in Japan in October 2009 on PlayStation 3 and Xbox 360, followed by the Western release in January 2010. (Since then, we also got a PC port in April 2017, and even the PlayStation 4 and the Xbox One will get the game on February 18, as the witch will strike the two next-gen consoles together with Vanquish.) Bayonetta 2 was shelved by SEGA, and this is where Nintendo stepped in. The big N financed the development, but in return, the game became exclusive to the Nintendo Wii U in the autumn of 2014. The first two games got ported to the Nintendo Switch since, and the third game is also in development for it. (We don’t know when it will come.)

This is why Inaba says that if they want to self-publish Bayonetta, then they will need a lot more money than with The Wonderful 101. So it could result in another Kickstarter, but SEGA, and especially Nintendo, would mark the price quite high, meaning we might have to fork out several millions of dollars (or even tens of millions). Fifty thousand bucks will not be enough (that’s how much PlatinumGames asked for a Switch port of The Wonderful 101…).

PlatinumGames could thus only self-publish a PlayStation 5/Xbox Series X version if we paid for it.

Source: ANN

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