Two studios talked positively about the upcoming hardware.
„While currently there is a lot of public information available, developers are still limited to what they can comment on. A fast SSD will speed up the gameplay session loading (that is already very quick in our games) and higher processing power will make the game look better. Let’s say, each platform has its perks and both of them are rather powerful and will certainly provide a new level of gaming experience. If you compare the current generation with previous generation hardware, and then public information of next-gen tech with the original current generation, you will notice it is a significantly bigger leap on numerous fronts. So it is exciting times for developers and gamers,” Anton Yudintsev, the CEO of Gaijin Entertainment (War Thunder, Crossout, Cuisine Royale, Enlisted), told WCCFTech.
He also said that they are likely going to make next-gen enhancement patches/upgrades for their games, but they can’t say much about it: „Yes, it’s highly likely that we’ll do the optimization and enhancing. It’s just too early to talk in detail about what we’re planning to do with the next-generation consoles.” Their next game, Enlisted (a free-to-play World War II-themes MMO shooter, which currently is in its second open playtest, in development for PC and Xbox Series X), will likely skip the Xbox One to have the game on the new Xbox instead: „During development, HW requirements have been increased. While we will potentially explore if we can stretch the game to Xbox One hardware, at the moment our first goal is to finalize the game for PC and next-gen consoles.”
Johannes Kuhlmann, the head of core technologies of Deep Silver Fishlabs, told Eurogamer that the TFLOPs number alone (which is lower for the PlayStation 5 than the Xbox Series X – it’s a computing performance meter in short) won’t mean much: „There’s more to the debate than that. I can’t speak on any number differences, but what I know is we do have the game running and it looks very promising already. But what we always see with any console generation is we first have to learn how to handle the hardware, how to handle the software, and how to make the best use of it. If you have a difference in teraflops, but then have an operating system or firmware that doesn’t allow you to take advantage of this, then it’s not going to be of much use. So there’s more to the debate. It depends on how you can make use of hardware and software.”
He added that he expects pop-in to significantly be reduced: „One part of that is the performance of the GPU – if you can render all the trees that are far in the back. But yeah, popping in should be reduced, because we can stream in whatever is in the distance faster, and it’s just going to be ready earlier so that it’s not popping in while you can already see it. And on the other hand, we do have more RAM available now so we can just keep more stuff in memory as well in case we might need it. So we can start streaming in the trees in the distance – not in our case, not trees – but start streaming in parts of the space station earlier when you’re getting closer than compared to if we were limited in RAM because you would have to manage what we are using more.”
Chorus, which is in development for current-gen and next-gen consoles, as well as PC and Google Stadia, is a space combat/shooter game with a tentative 2021 release window. In case you missed its announcement trailer, you can see it below. The PlayStation 5 and the Xbox Series X are both planned to arrive this Holiday season.
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