Tim Sweeney, the founder and CEO of Epic Games told VentureBeat in an interview that they have been closely working together with Sony on the new engine.
We’re not going to go into technicalities of Unreal Engine 5 (such as Nanite and Lumen), as we had a detailed overview of it yesterday. „We’ve been working super-closely with Sony for quite a long time on the storage architecture and other elements. It’s been our primary focus,” Sweeney said.
He also explained that the HDDs have been holding things back, and he thinks that the SSDs are the future: „If you look at previous generations, you had to deal with magnetic disks, the lowest common denominator. You couldn’t count on a lot of bandwidth supporting scenes like this. You had a beautiful scene and a long loading time, and then another beautiful scene. That disrupted the game experience. Our aim for the next generation is nothing but seamless, continuous worlds, and to enable all developers to achieve that. You can have this degree of fidelity going on for as many kilometres and gigabytes as you want.”
Kim Libreri, Epic Games’ chief technical officer perhaps praised the new engine too much: „The next generation of consoles is going to give developers and consumers a quantum leap in their gaming experience. Unreal Engine 5 is another leap on top of that. It feels like two generations of improvement in quality, because of this new technology we’ve been able to bring to life. The future is very bright for gamers, and anybody using our engine for any application.”
The first commercially available Unreal Engine 5 game will likely be Epic Games’ Fortnite, which is planned to be migrated from Unreal Engine 4 to the new one in mid-2021, possibly on all platforms. The engine will be available from late 2021, the devs say.
Source: WCCFTech
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