The new Forza will return to what the series offered when it launched.
Forza Motorsport was announced during the Xbox Games Showcase. Chris Esaki, the game’s creative director, said that Laguna Seca, seen in the announcement teaser, will be the standard for the visuals of the other tracks, too on the Xbox Series X. Esaki says the series is going back to the roots, believing it will be a love letter for the Forza community, while the team is trying to figure out how to make Forza Motorsport for the new players who might become future fans of the series. (It’s simple: they need to feel successful, too, and then they will come back for more.)
The game’s pre-production started in 2019, and a lot of work was done on Forza Motorsport’s core foundations. Esaki also talked about the implementation of ray tracing, admitting that it showcased some issues with their technology in the process.
„Ray tracing is coming to Forza Tech – it is the engine that powers Forza Motorsport and Forza Horizon. You know we share this technology. Ray tracing is going to be a part of that engine now. One of the things that we discovered when we turned ray tracing on, is that the good, the bad and the ugly came out in our technology.
It exposed a lot of the issues that we had and how we were either building the content or rendering the content. So it’s not just that ray tracing is coming to Forza Tech, it’s actually that a whole host of other technology around how we’re improving car models, and how we’re improving the track visuals, environment visuals and character visuals, just to make everything just beautiful and pop in the scene,” Esaki said in the Forza Monthly video below.
Turn 10 Studios’ Forza Motorsport is not going to be an Xbox Series X launch title. It is early in development, so it might not even be out in 2021.
Source: WCCFTech
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