Sucker Punch published the first official numbers – what did we pull off in the game’s first ten days?
PlayStation’s European Twitter account posted some quite impressive figures. In ten days, we have had 156.4 million standoffs, which led to 57.5 million duels. No less than 139.4 million enemies collapsed in fear. We have also spent a lot of time on horses – we have spent 810.3 years (!!!) on horseback. We have also visited 16.2 million onsens (Japanese hot springs), we wrote 14.2 million haikus, and with our flute, we have performed 28.1 million songs.
In the first ten days of Ghost of Tsushima, 8.8 million foxes were petted, 17.1 million bamboo strikes were completed, and we also honoured 37.5 Inari shrines, plus we took 15.5 million photos. Only 15 and a half million? That should be a higher number, as Sucker Punch put the Photo Mode into the game from the get-go, and it wasn’t added as a post-launch update to the Japanese-versus-Mongols story.
During a SEGA broadcast, Toshihiro Nagoshi, the head of Yakuza, said the following, praising the game: „To be honest, we [Japan] were beaten. Yeah, of course, we’re losing. Honestly, I think that’s a game that should be made in Japan. The Kurosawa Mode doesn’t simply change the colour [to black and white] but has more of a technical approach by properly changing the number of frames to that in old movies. Foreigners, who tickle the fancy of Japanese people more than Japanese people are rather amazing, no? There’s like a notion that Westerners don’t understand things (about Japan), but that hypothesis itself is mistaken,” he said.
Ghost of Tsushima is the last major PlayStation 4 exclusive. It launched on July 17, and it was also named the fastest-selling first-party original IP debut. The game’s good; it deserves all the praise.
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