Milestone’s game will be available in a next-gen version, but why will Ride 4 be good?
Ride 3 was excellent – even we rated it high, and it’s one of the best recent Milestone titles, hands down. The sequel already got a PlayStation 5 version confirmed (yet there is no word on an Xbox Series X and an Xbox Series S version – the latter console is unannounced and yet, Microsoft itself promotes it!), and about this version, Luigi Crocetta, Ride 4’s producer, shared some details on the PlayStation Blog.
„We will now be able to deliver a smoother gameplay experience at 60 FPS with a resolution up to 4K. That means players will be able to enjoy their beloved bikes with the highest quality for shaders and textures, with a never before seen level of detail for both bikes and environments. Your riding experience will also be more precise, satisfying and natural.
Thanks to [the] PlayStation 5’s solid-state drive, loading times will be significantly reduced. That means less waiting time before races, but also a better gameplay experience during them. That’s because the SSD will enable faster streaming of textures, allowing us to better immerse players in our environments while they roar around tracks at 300 km/h. Ride 4 fans will experience the power of the DualSense wireless controller. Gas and brake levers will have their resistance to transmit the same sensations as their real-life counterparts. We are also leveraging haptic feedback to let players feel their vehicle’s vibrations, just like when they ride on the streets,” Crocetta wrote.
Notice how he wrote UP TO 4K? That means Ride 4 will utilise a dynamic resolution on the PlayStation 5, or it will be upscaled. The game is set to launch on January 21 on PlayStation 5, PC, Xbox One, and PlayStation 4. (Unless the coronavirus flips the world upside down again.) There is no information about an Xbox Series X version.
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