Albert Penello, the former director of marketing at Xbox, explained on Twitter why he trusts the weaker next-gen Xbox as such.
„What happens when the Xbox Velocity Architecture turns out to be every bit as performant as the PlayStation 5’s SSD, and then it also turns out that framerates are better on the Xbox Series S because to overclock to get to 10.2 TFLOPS you can’t get to 60 FPS on your games? That’ll be fun. The CPU in the [Xbox Series] S is nearly the same as the [Xbox Series] X, and the CPU will have less GPU overhead to contend with. So I’m willing to bet that – for cross-platform games – you’ll see better framerates on [the] Series S than you will on [the] PlayStation 5. I await real game performance benchmarks to see what the implications are. If this works perfectly – I will be suitably impressed. But my spidey-sense tells me there are going to be tradeoffs. The good news is we will know for sure soon!
Interesting turn of events today. Things that were held as being core to Sony’s philosophy (“We believe in Generations”) and bad messaging by Microsoft (“Console Exclusive” *also available on PC) were both embraced in today’s show. Today reminds me that no company nails a 100% perfect launch. Xbox had some struggles, but have been extremely clear and honest in their messaging. Sony leaned in hard on some differentiators then pulled the rug out at the end,” Penello wrote. With the last sentence, he meant that many PlayStation 5 titles turn out to be also available on the PlayStation 4.
And over at IGN, Jason Ronald, Director of Program Management at Xbox, explained that the Xbox Series S versions of the games will be about 30% smaller than the ones for the Xbox Series X: „With a performance target of 1440p at 60 FPS, we expect that developers will not ship their highest level mipmaps to Xbox Series S, which will reduce the size of the games. Ultimately the controls in the developer’s hands. We’ve had this technology for a while that allows developers to intelligently choose which assets to install on which device they’re playing on. So the flexibility is in the developers’ hands to make sure the right assets are there,” he said.
The Xbox Series X and the Xbox Series S will launch on November 10 (499/299 USD).