The French publisher admitted that there’s still a lot to fix in the free-to-play battle royale game, Hyper Scape that debuted in beta in July.
Ubisoft published a post, where the company said: „we were not able to achieve the high expectations we set for ourselves” with the full release on consoles and PC in August, and that the players felt similarly. This is why they restructure the development team to a „cell-based format,” similarly to what Rainbow Six: Siege uses. Each team will work on the five pillars that Ubisoft determined to be essential to turn the game around.
„(1) Combat comfort – we always intended for Hyper Scape to have a high skill ceiling, but it is clear from our data that the floor is also too high. This results in a difficult experience for new players. Currently, it is too hard to aim, track and consistently damage players and eliminate them, especially on consoles. (2) Onboarding – the game does not currently provide enough time and opportunities for new players to learn and succeed. We need to protect newcomers and provide training activities to help them become proficient with the game.
(3) Game modes – our core game mode, Crown Rush, can be quite unforgiving, so we want to provide players with a variety of formats in terms of activity and match size. This will start with introducing respawn systems in the game and “deathmatch” style game modes. We are also rethinking how we manage limited time modes and the player base split that is required to support multiple modes at once. (4) Player goals – currently, there are not enough medium and long-term goals for players to stick around in the Hyper Scape. We are introducing first version of our Player Ranking system in Season 2, and we will bring more progression systems and match-to-match flow improvements as well. (5) Cross Play has always been intended for the game, we want to add it earlier than planned to help address the current issues of lobby size,” Ubisoft wrote.
In short, the game is too hard for beginners and those who play on a higher level need more depth to continue playing Hyper Scape. Ubisoft has reworked several of its live service titles (Rainbow Six: Siege, The Division 2, Ghost Recon Breakpoint), so they have experience in it. „As you can see, all these pieces depend on each other to get where we want to go with Hyper Scape. We have started our work on these pillars, and plan to release more frequent updates in Season 2 than in Season 1. We will also communicate often to keep you up to date on our progress. As always, we cannot do this without your valuable feedback, so keep it coming!”, Ubisoft added.
Good luck to them. Hyper Scape’s second season launches on October 6 on PlayStation 4, Xbox One, and PC.
Source: PCGamer
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