After half a year, Capcom has removed the DRM „that calls home” from its game.
Resident Evil 3 Remake launched on April 3 on PlayStation 4, Xbox One, and PC. The Japanese publisher packed Jill Valentine’s updated, expanded, and yet lacking adventures together with Resident Evil: Resistance that Capcom kept updating. Sadly, it cannot be said about the remake of the third Resident Evil game, even though it lacked the Mercenaries minigame that was included in the PS1 original (that launched in ’99, followed by a PC and a SEGA Dreamcast port in 2000 and a Nintendo GameCube version in 2003, respectively), featuring Carlos, Mikhail, and Nikolai, whose goal was to get from the train cart down to the hangar that acted as the first location of the game.
In the end, Capcom did not add Mercenaries to the Resident Evil 3 Remake, and half a year has passed since its launch. The Japanese publisher has signed a deal with Denuvo (which itself was previously responsible for the SecuROM DRM) for this period – we can say this because on SteamDB, we can see that Resident Evil 3’s updated version has gotten rid of the system heavy (unless you have recent hardware, you WILL notice the lag spikes) copy protection, which will result in better performance if you don’t play on console – as the DRM has been entirely removed, the CPU is no longer under pressure because of it, so you might be capable of running the RE Engine-using game on higher settings. The EXE file has also become smaller, meaning the RAM will not be used that much either.
At least Capcom gets rid of Denuvo in its game, which is a much better approach than what Codemasters, Ubisoft, or Square Enix has. The latter has a free game (The Adventures of Captain Spirit) still using the DRM, not to mention one of the worst games of 2018 (The Quiet Man).
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