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Todd Howard Wants More Reactivity In Open Worlds

The iconic figure of Bethesda Game Studios also talked about his failure regarding Fallout 76 with The Guardian.

Todd Howard joined Bethesda Game Studios (BGS) in the middle of the 90s to work on The Elder Scrolls II: Daggerfall, before becoming the director of The Elder Scrolls III: Morrowind, the executive producer of The Elder Scrolls IV: Oblivion, and the director of The Elder Scrolls V: Skyrim. These are all open-world titles, which is why he talked about the future of the style.

„Let’s just cast forward to the next five to 10 years of gaming – for me, it’s more about access than clock cycles. Just the time it takes to even turn a console on and load up some of these games is a barrier – it’s time that you’re not enjoying being in that world … The kind of games we make are ones that people are going to sit down and play for hours at a time. If you can access a game more easily, and no matter what device you’re on or where you are, that’s what I think the next five to 10 years in gaming is about. I’d like to see more reactivity in game worlds, more systems clashing together that players can express themselves with. I think chasing scale for scale’s sake is not always the best goal,” Howard said.

He also talked about Fallout 76: „Obviously, we’re big fans of single-player and we’ve had some success with some multiplayer-focused games. We have found that even if it’s multiplayer, whether it’s Elder Scrolls Online or Fallout 76, a large number of our players want to play it like a single-player game and not have the other players distract from it. Games handle multiplayer in different ways, and I think it all has merit,” Howard claimed, adding that they have let a lot of people down with it.

And even then, we can talk about the scandals regarding the game, such as the canvas bag made of cheaper material at first in the collectors’ edition, the helmet being poisonous, not to mention the subscription model added later into the game (Fallout 1st)… and we just scratch the surface here.

To quote Howard, we can go into „sixteen times the detail” about the Fallout 76 mishaps…

Source: WCCFTech, PSU

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