The procedural generation (which was seen in No Man’s Sky for instance) will mean you can’t „learn” the stages.
The game, which is based on one of the bloodiest fights in Iraq, first showed up in 2009, but then binned by Konami, got a new video. Victura (whose CEO if the same Peter Tamte who formerly led the devs, Atomic Games) and Highwire Games have been working on the procedural generation technology for three years, allowing them to create buildings and city blocks with it, complete with dynamic artificial intelligence and sound.
„Marines told us they never knew what was waiting behind the next door. But, in video games, we play the same maps over and over again. Just knowing the layout of a building in advance makes playing a combat encounter in a video game very different than actual combat,” Six Days in Fallujah’s creative director Jaime Griesemer stated.
„Memorizing maps is fake. It’s that simple. Clearing an unfamiliar building or neighbourhood is terrifying. You have no idea what’s about to happen, and this is one of the reasons we experienced such high casualties,” Sgt. Adam Banotai, who led a squad of Marines block-by-block through Fallujah, added. „With Procedural Architecture, even the game designer doesn’t know what’s about to happen in Six Days in Fallujah. And the best way to overcome this uncertainty is by deploying real military tactics, just like you would if you were there,” Tamte claims.
The system requirements are here from Steam:
Minimum system requirements:
- Operating system: Windows 10 x64
- Processor: Intel Core i3 (not specified further) or AMD FX-6300, or better
- Graphics: Nvidia GeForce GTX 970 or AMD Radeon R9 390 / 580, or better
- DirectX: DX11
Recommended system requirements:
- Operating system: Windows 10 x64
- Processor: Intel Core i7-8700 or AMD Ryzen 7 1800X, or better
- Graphics: Nvidia GeForce GTX 1080 or AMD Radeon RX Vega64, or better (and no DX mentioned after it… weird)
According to PSL, the gameplay reveal video (see the second embedded video below) continues to focus on the US military. There were promises that an Iraqi father, who wants to help his family escape, will also be part of the game, but we haven’t seen that for a single frame here. We have yet to see if Victura and Highwire do what – as we wrote about it before – they should do: depict the US soldiers as the villains in the plot.
Six Days in Fallujah will launch this year on PC and „consoles.”
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