Bethesda Game Studios Has Some Online Plans

They are looking for a server engineer for a currently unannounced game. Let’s hope that it will be a better product than Fallout 76 was at launch, especially if it will be online-centric.

Bethesda Game Studios Austin, formerly known as BattleCry, is looking for a server engineer on GameJobs. This studio was formed in 2012, and its first game was BattleCry, but Bethesda began losing hope in it in late 2015, which led to the axing of the game, followed by the renaming of the studio in March 2018.

The job listing rules out Fallout 76, as well as Starfield and The Elder Scrolls VI (even though Fallout 76 had a lot of Bethesda Game Studios Austin involvement, as this team worked on making the Creation Engine support multiplayer), and Todd Howard has previously said that Fallout 76 isn’t necessarily a one-off experiment for them.

Let’s quote the job listing: Bethesda Game Studios is seeking a qualified Server Engineer to help create and improve systems for an unannounced title. Come join our experienced team of developers who have a legacy of creating AAA games. This is a terrific opportunity to work with some of the best people in the games industry. The successful candidate will have expert knowledge of and experience in the design, implementation and continuing support of large-scale client/server applications using primarily C++.”

Let’s see the responsibilities: „Works with other engineers to architect and refine game systems (client-server networking optimization, integration with backend services, data authority management, game persistence, etc.); works with designers, artists and other personnel involved in the development of products as required; test and refine code and systems throughout the development cycle of the project; writes clear, maintainable, portable code; accurately estimates their schedules and delivers high-quality work products to that schedule.”

The qualifications include: „Bachelor’s degree in Computer Science, or equivalent experience; excellent C++ knowledge; 5+ years professional software development experience writing client-server and/or peer-to-peer game applications; experience with multithreaded programming; expertise with network programming and optimization; excellent analytical and mathematical skills; strong interpersonal skills and problem-solving ability.” The preferred skills? „A passion for gaming and a working knowledge of products; experience with testing frameworks; experience optimizing code for memory and CPU utilization; strong familiarity with Bethesda Game Studios games.”

What on Earth will this game be?

Source: WCCFTech

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