[E3 2021] Project Warlock II: Back For More [VIDEO]

Buckshot Software‘s game is going to launch soon in early access.

 

Retrovibe will publish Project Warlock II in Steam‘s early access and on GOG on July 29, and before that, they will launch a Kickstarter campaign on June 29 for this retro first-person shooter game (this feels somewhat weird as an approach.)

Here’s an overview, taken from the game’s Steam page: „Palmer—a dedicated disciple of Warlock wakes up in his castle’s bedroom. His master nowhere to be found, castle overrun by demons, and only his trusted arsenal as means to stop them and make sense of it all—the young warlock must now collect himself, his guns, recharge the staff and make his way to a nearby stronghold spewing hordes of the hideous monsters.

Project Warlock II picks up right after the events of the first game, shifting the perspective to that of three disciples of the first game’s Warlock. Each perfecting their discipline, with his or her reasons to confront the old master. Utilizing everything their mentor taught them, and harnessing the powers of combat magic, pyromancy and dark arts—Palmer, Urd and Kirsten must now put their hard-earned skills to the test.

Get ready for three explosive episodes – each revolving around a different Warlock with their skills, perks and arsenal, and featuring a distinct setting, menagerie of deadly monsters, requisite boss hulking in the darkness and more secrets, weapon upgrades, pickups and jumping, strafing, and spraying trigger happy action that you can shake a lightning staff at.

Each of the Warlocks carries a different arsenal based on their personas and playstyles. [The] tools of destruction can be upgraded through special stations resulting in 20+ weapons for each Warlock. Shotguns, machine guns, sniper rifles, grenade launchers, quad-barreled harvesters, swords, staffs, cannons—and that’s just Palmer’s toys. In Project Warlock magic is only supplementing weapons, or—as some put it—totally useless. In Project Warlock II each of the Warlocks has his or hers three cooldown-able skills to use and support gun- or magic-play.

Project Warlock‘s monsters defining trait was their relentlessness. That same applies to describe their strategy, Tactics. And—probably—problem-solving approach. As the saying goes—when you’re a hammer everything looks like a Warlock trying to pump you full of hot magical lead. Project Warlock II‘s monsters jump, run, hold back when needed, hop, whirl and use each of the different attacks on their disposal to make your life as miserable as only a pigdemon with welded-shut cestuses and spiked back can.

Each world consists of six huge, sprawling levels—size of each roughly 5-10 times bigger than any individual level of Project Warlock. Expect to spend up to one hour on each of the Project Warlock II‘s levels, or more to find all the secrets, easter eggs, perks and achievements. Experience multi-floored structures, platforms and buildings that elevate the gameplay from that of the original Project Warlock. […] Project Warlock has no saving whatsoever. Project Warlock II has all the saving. Quicksave (F6), Manual Save (choose your slot) and Autosave.” Buckshot Software wrote.

Project Warlock II’s early access launch will happen on July 29 before the „full” release in 2022.

Source: Gematsu

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