Call of Duty Vanguard benchmark: how it performs on PS5, PS4 and PS4 Pro

The first Call of Duty Vanguard beta weekend has left us with some exciting data on PlayStation versions. The game will soon be available to try on Xbox versions.

 

Information on Activision’s war shooter blockbuster has been coming in steadily over the past few weeks, with the multiplayer preview bringing us new additions such as Champion’s Hill, as well as a host of game modes and maps. Today, ElAnalistadeBits‘ comparison shows some of the differences between the PlayStation beta versions.

As you can see in the comparison, in terms of performance, the game’s resolution brings similar numbers to alpha in all three versions, both on PS4, PS4 PRO and PS5, using time reconstruction in horizontal resolution. On PS4 and PS4 PRO, we now get naturally lit shadows, which was not the case in alpha.

 

 

Artificial light sources such as lamps, spotlights and street lights only cast shadows in PS5, which has some higher resolution SSR textures and reflections, but still no ray-tracing. PS5 also has a longer draw distance, particularly noticeable in the modeling detail, better anisotropic filtering, and higher particle and post-processing effects.

The performance of the PS5 version is very satisfactory, with no frame rate degradation observed in 60 and 120 Hz modes. Some drops were found on PS4 PRO, but the worst on PS4, especially on some tracks such as Hotel Royal, where it struggles to reach 60FPS. The first open beta is available this weekend, September 10-13, for all players who pre-ordered Call of Duty Vanguard.

This game is exclusive to PlayStation, but players will be able to try it out for a second time between 16-18 September, and this time it will be available for Xbox One, Xbox X Series X|S and PC.

Source: ElAnalistadeBits

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