Joseph Staten, creative director of Halo says, they prioritized optimizing Halo Infinite to all devices where it will be released.
Few days ago news emerged, concerning the Halo Infinite, which stated that the game was already in ‘gold’ status, having completed its development. However, the premiere of the campaign will come with an important absence, the classic cooperative mode will not arrive until Season 2. Joseph Staten creative director of Halo has confessed in an interview with IGN, how difficult it was to make this decision.
“I work on Halo, but I’m still a Halo fan. The co-op campaign is essential to the experience. Playing Halo with your friends is playing Halo, whether it’s multiplayer or the campaign, so of all the decisions we had to make, delaying co-op was the hardest” – said Staten. Despite the challenges, Staten is proud of what he sees as proof of the studio’s commitment to the franchise to “only release experiences when they’re ready, only release quality experiences.” In addition, he admitted that the co-op was not ready, that is why they decided to prioritize their efforts in other areas.
Staten has confirmed that they prioritized optimizing Halo Infinite to all devices where it will be released, including the first Xbox One model. The arrival of co-op to Halo Infinite is expected in May 2022, with the end of Season 1.
Source: 3DJuegos
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