Is Ubisoft’s new Splinter Cell game in the early stages?
Earlier today in the news, we reported how Halo Infinite, which launched in its entirety yesterday and has been getting quite fair reviews from the press, was initially intended to be an open-world game inspired, wittingly or unwittingly, by The Legend of Zelda: Breath of the Wild, the first killer app for the Nintendo Switch. But Nintendo could also have influenced Ubisoft (then again, the French publisher has a good relationship with the big N by default; Mario vs Rabbids was a result of that), as Sam Fisher’s long-awaited, much-rumoured but as-yet-unshown return could also build on similar foundations as Breath of the Wild.
Tom Henderson wrote on Twitter that Ubisoft’s new Splinter Cell game is in the early stages of development and is currently being planned to have an open world by Yves Guillemot’s company. It sounds surprising by default, as Splinter Cell games were essentially linear, and back in the 2000s (when Mr Fisher was on the march), where was there any talk of open-world, single-player products…?
But that’s not all: Henderson added that the new Splinter Cell could be a kind of Assassin’s Creed, but with a greater emphasis on stealth, similar to Halo Infinite in how it implemented open-world gameplay (which could have been more than that in its original format). So Ubisoft’s formula could be carried over into this franchise because, let’s face it: the methodology that has long been used in Assassin’s Creed was carried over one-for-one into Watch Dogs, but perhaps it was also the case in Immortals: Fenyx Rising, if you think about it.
In the end, we’ll mention that it’s not official yet, but we’ve heard in the past that Ubisoft has been testing a Splinter Cell-style game with Hitman-like elements. And this is in line with the Assassin’s Cree thought…