Nintendo Can’t Even Allow Its Games’ Music To Be Uploaded

Thanks to the Japanese company, a YouTube account received no less than 3500 (!) copyright blocks.

 

The account in question is GilvaSunner, who wrote on Twitter the following: “Hi everyone. After the 1300 copyright blocks from Nintendo a few days ago, the YouTube channel received another 2200 blocks today (with likely many more to follow). After thinking about this a lot over the past few days, I’ve decided that at this point, it’s really not worth it to keep the channel up any longer and will therefore delete the GilvaSunner YouTube channel (or what’s left of it) this coming Friday.

There are many different opinions over what is happening, and that’s fine! I can understand pretty much all sides. I know this is disappointing to read for a lot of you, but I hope you can respect my decision to want to move on at this point. Thank you for the 11+ years of support (or more if you followed me before this account) and the many lovely messages you shared with me. It’s been truly amazing to see the video game music scene grow so much! Please keep supporting the composers and community!”

So all these removals were due to uploading music from Nintendo games. It’s not about gameplay. It’s not about some fan hack or mod. It’s all about music. The big N doesn’t make music available through music providers or services, so Nintendo is keeping the soundtracks of its games with them, which seems like an utterly incomprehensible move in most cases.

There was the Nintendo Creators Program, through which videos from the Japanese company’s games could be freely published, but we intentionally used the past tense. Wouldn’t it be more logical for the big N NOT to ban uploads but to put ads on them and pay the creators with the revenue? Are we the only ones who see this in an overly down to earth way…?

Source: VGC

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