Rockstar and Take-Two failed to make the eight-and-a-half-year-old Grand Theft Auto V run at the same performance on Sony’s and Microsoft’s hardware at launch…
Even though Grand Theft Auto V on PlayStation 5 and Xbox Series X can either match (or surpass) the PC port’s Ultra graphical level, there is a significant difference in performance between the two 2020-launched consoles, and the differences can be seen in the analysis below, provided by the ElAnalistaDeBits YouTube channel. If we had to sum it up briefly: the Microsoft supporters are lagging…
We get the same graphics modes on PlayStation 5, and Xbox Series X. Fidelity offers ray tracing graphics at native 4K resolution at 30 frames per second. Performance mode aims for a 60 FPS frame rate at native 1440p, while RT Performance offers dynamic 1440p with ray tracing graphics at 60 FPS. The PlayStation 5 stumbles once or twice in Performance mode when the world around us gets busy (a few minor frame dips). Still, other than that, Sony’s console performs very nicely.
On the other hand, the Xbox Series X has more serious performance issues. In RT Performance, frame rates plummet into the 30-40 FPS region, and Performance mode is often stuck in the low fifties territory. So there is room for improvement. There are only two modes on the little brother, the Xbox Series S: 30 FPS at 1440p on Fidelity and 60 FPS at 1080p on Performance. Fidelity doesn’t hold a steady thirty: it often drops back to around 25, and Performance drops down into the 40s when we’re in sharper situations…
DualSense support on the PlayStation 5 also tips the scales in Sony’s favour, not to mention the much better load times. So it seems that Rockstar and Take-Two have their hearts set on Sony, but it’s a situation that will undoubtedly be improved. That would be fair, but right now, Sony is beating Microsoft in GTA V…
Source: WCCFTech