The Witcher 4: Why Use Unreal Engine 5? CD Projekt RED’s Prose Justification

The Polish studio doesn’t want to push its proprietary engine (REDEngine) but instead will use Epic Games’ technology for its next The Witcher game.

 

We don’t know much about this game yet, but the School of the Lynx will officially be in it, which could significantly expand the Witcher universe compared to Andrzej Sapkowski’s work. The fourth instalment (which we’re not sure will get that number, because story-wise, we have no idea when it will take place!) will be technologically different from the trilogy that starred Geralt.

Epic Games had a broadcast called State of Unreal after the studio made Unreal Engine 5 available. Here Jason Slama, the director of the upcoming The Witcher, spoke and said the same thing as an ex-CDPR developer (we wrote about this in the past). “One thing that is important to keep in mind when talking about open-world games versus, let’s say, more linear games is the possibility of the things that can go wrong or the scenarios that you have to consider are exponentially higher than in linear games.

Players can go in whatever direction that they want. They can handle content in any order that they wish theoretically, and to encapsulate that means that you need a stable environment where you can be able to make changes with a high level of confidence that it’s not going to break in 1,600 other places down the line,” Slama said.

He admitted that Epic Games’ Unreal Engine 5 tech demo, Medieval Village, had quite The Witcher-like job board, which inspired the Polish team to make the engine switch. However, it’s too early to guess when or by when the new The Witcher will be released. The PlayStation 5, Xbox Series, PC trio seems logical, but who knows when they’ll be ready with the game…

Source: WCCFTech

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