TECH NEWS – Many users have been calling for PlayStation to support VRR technology on PS5 almost since its launch.
Ever since the launch of the PlayStation PS5, there’s one feature that users have been pushing for more and more fervently: support for VRR technology. Sony promised early on that this would come via an update, and this week the Japanese company is finally delivering on its word.
“We’re excited to announce that support for Variable Refresh Rate (VRR) will begin rolling out to PS5 gamers worldwide this week,” confirmed Hideaki Nishino, PlayStation’s vice president of platform management and design, who confirmed that the first games, including several PlayStation-exclusive games, will use the feature.
Here’s the current list:
- Astro’s Playroom
- Call of Duty: Vanguard
- Call of Duty: Black Ops Cold War
- Destiny 2
- Devil May Cry 5 Special Edition
- DiRT 5
- Godfall
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- Ratchet & Clank: A Dimension Apart
- Resident Evil Village
- Tiny Tina’s Wonderlands
- Tom Clancy’s Rainbow Six Siege
- Tribes of Midgard
These titles require a patch download to take advantage of this technology, which is only available on specific monitors and TVs. “As an additional option, you can also apply VRR to PS5 games that are not compatible. This feature can improve the video quality of some games. If unexpected visual effects occur, you can turn this option off at any time.”
The inclusion of VRR promises to make the gaming experience smoother
As Nishino explains, Variable Refresh Rate (VRR) dynamically synchronises the screen refresh rate with the PS5 console’s graphics output, allowing the visual performance of video games to be optimised by minimising or eliminating visual artefacts such as frame skipping and tearing. “The gaming experience for many PS5 titles is smoother, as scenarios render more smoothly, graphics are sharper, and input latency is reduced,” said the PlayStation executive.
Source: Playstation.Blog
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