Radical Entertainment would have continued Tony Montana’s alternate timeline after Scarface: The World Is Yours…
2006’s Scarface: The World Is Yours was a revenge story: after surviving Sosa’s attack, Tony lost everything, rebuilt his empire from scratch and executed his former colleague, turning the heavily cussing (and ballsy) character into Miami’s unstoppable drug lord. Then Radical Entertainment (known for Prototype, for example; after the failure of Prototype 2, they were downgraded to a support studio and had to work on Bungie’s Destiny) started working on a sequel.
It was to be called Scarface Empire, and we’ve already seen concept images proving that the Cuban cocaine king would have expanded to Las Vegas. We’ve skipped the chatter in the video below, and it starts with the gameplay straight away, so you don’t have to search for the footage, which showcases its early prototype status. Many assets (textures, sounds, stuff like that) are still temporary placeholders, but that’s not the point. What we can see, however, is that the shooting gameplay could have been much faster, the driving seems more refined, and a new revival mechanism also appears. All this was running on Prototype’s heavily modified engine.
Sadly, it all ended up in the bin, and the reason for that lies precisely with Activision Blizzard, which Microsoft is planning to buy out. Vivendi (who nearly took over Ubisoft but ripped the mobile-focused Gameloft out of the hands of the Guillemot family) had Blizzard under their control, as well as Radical Entertainment. Vivendi merged Blizzard with Activision, which became Activision Blizzard in 2008, and perhaps one of the first steps was to stop the development of Scarface Empire.
However, it seemed a very inexplicable move, as Scarface: The World Is Yours was one of the best licensed Grand Theft Auto clones. It was well-received critically, and it didn’t do too badly in sales either. To use the movie (and game) parlance, Tony got f*cked…
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