Game Science has published two videos from the action RPG based on Journey to the West.
In the first video, eight minutes of gameplay from the single-player action RPG can be seen. While watching the Unreal Engine 5 footage recorded in real-time, you can also see that the studio is also using ray tracing, not to mention other Nvidia technology. Namely, DLSS or deep learning super scaling. With these, an appropriately powerful PC (or current-gen console) can achieve excellent visuals. The second video shows a six-minute cutscene, so we have a benchmark between the cutscenes and the gameplay.
Game Science, best known for the multiplayer strategy Art of War: Red Tides, announced the game two years ago. At the time, the Chinese studio said they would not comment on the length of Black Myth: Wukong, as at the time of the announcement, the studio head and director of the game, Yocar, loved console action games with cohesive, good stories, varied experiences with jobs and weapons, and online co-op support. And when it came to when the game would be released, the Chinese studio said they wouldn’t need five hundred years.
That’s a clever reference to Journey to the West because, in it, the Monkey King was trapped under Wu Zhi Shan Mountain for half a millennium. Still, they will release their work when they are happy with it, along with the players, and they will consider the cost/performance ratio because they are planning for the long term with the Black Myth series in mind. DLC in the future is not out of the question, nor is some microtransaction that will strictly NOT affect the players’ performance.
According to Game Science, Black Myth: Wukong is being developed for “all mainstream consoles and PC” (possibly with a 2023 release window), but with Unreal Engine 5, PlayStation 5, Xbox Series and PC are almost inevitable. We don’t see much chance for the PlayStation 4, Xbox One, or Nintendo Switch trio.
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