Arkane’s game’s PlayStation 5 exclusivity is complete, and we’re seeing a decent performance on both Xbox Series consoles.
It was a bit of a messy situation with Deathloop and Ghostwire: Tokyo, as both games were released by Bethesda as PlayStation 5 console exclusives, with Bethesda’s parent company ZeniMax Media being acquired by Microsoft. But the deal is over for Deathloop, and IGN has done a comparative analysis of the game’s performance on PlayStation 5, Xbox Series X and Xbox Series S.
PlayStation 5 and Xbox Series X offer identical graphics options. With Performance mode, you get a 60 FPS frame rate at a dynamic 4K resolution. Visual Quality focuses on image quality rather than frame rate, but you’ll get dynamic 4K resolution. However, the frame rate drops below 60 frames per second in some cases. Neither has ray tracing. The Ray Tracing mode makes up for it, but Deathloop can only deliver 30 FPS at dynamic 4K resolution. Ultra Performance limits the resolution to 1080p and, in return, runs at 120 FPS with VRR (variable frame rate) on supported displays.
On the two more powerful consoles, the resolution behind dynamic 4K is around 1800p. The PlayStation 5 has inadequate sharpening filters when using Ray Tracing mode, resulting in a slightly blurrier image compared to the Xbox Series X. So, even by a hair, we get a more substantial overall effect on Microsoft’s console than Sony’s. Still, the difference between the two isn’t so significant in terms of visuals. In terms of performance, the scale tilts towards Microsoft’s console: both machines have a stable 30/60 FPS in Ray Tracing and Performance, but in Quality mode, the Xbox Series X is 5-15 FPS faster than the PlayStation 5, and in Ultra Performance, the Redmond-made console has a 30 FPS advantage.
The Xbox Series X isn’t perfect: it’s just under 50 FPS in Quality mode and around 100 FPS in Ultra Performance. The Xbox Series S performed surprisingly well. It only has Quality and Performance modes, but both give you a stable 60 FPS. On the former, it barely drops one-to-two frames per second! It is an excellent result for the “little brother!”
Source: WCCFTech
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