Hideki Kamiya, the director of the first Bayonetta game, can’t imagine ever having a point at the end of the IP’s story!
Kamiya was interviewed by Japan’s IGN. He explained that he believes game creators should listen to their own beliefs and create games they want rather than taking the players’ will into account. For example, he cited Bayonetta (and its gameplay was an extension of the first Devil May Cry, which Kamiya also directed).
“Taking the Bayonetta IP as an example, while I have a structure in mind for where the story will go far into the future, players can only pass judgment on the story that they have at the moment. They’ll say things like the series will end because the creators don’t love it. I want people to know that’s not how it is. I love Bayonetta more than anyone. How could I not love Cereza and all the other characters I’ve fostered for this long?” said Kamiya.
He received a question about whether this means he would like to continue with this IP in the future. Kamiya replied, “I can’t conceive the Bayonetta series ever ending. I want to make a Bayonetta 4 and Bayonetta 5, and I intend to pitch them to the company. We often talk internally about how we could make nine of them. I want people who love the Bayonetta series to believe me when I say I’m not going to do anything that will betray the player.”
It shows that he likes the IP, which, although he didn’t direct after the first episode, as a supervisor, everything went through his hands, so if he didn’t like something, he was right to point out that it needed to be changed. And speaking of Bayonetta, a puzzle-focused prequel spinoff was announced at The Game Awards: Bayonetta Origins: Cereza and the Lost Demon is coming to Nintendo Switch on March 17.
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